Will you be able to overcome the new challenges and set a new record? The new obstacles include zip-lines, mine tracks, waterfalls, jets of fire, and even sharper turns. The game also features new obstacles that are not found in the previous titles. This sequel to the classic Temple Run has many new features like upgradeable abilities and daily challenges. The game's goal is to get away from the guardian and travel as far as possible while collecting various objects and avoiding numerous hazards and obstacles along the way. In this game, you will play the role of Guy Dangerous, who just took an ancient idol protected by a deadly humanoid guardian that is described as a large gorilla named Cuchank. The Temple Run series is designed, programmed, and developed by the husband and wife team Keith Shepherd and Natalia Luckyanova. Developed by Imangi Studios in 2013, this game brings back your favorite endless runner with more features, treasures, and collectibles. The game that started the endless runner sensation is back in Temple Run 2. Run, turn, jump, and slide through the landscape as you collect the treasures along the way. But as Temple Run keeps racing to more fans and money, the franchise is marking a course for other entrepreneurial game makers to follow.Treasures, artifacts, and hidden riches! Play as the daring explorer once again, and find them all in Temple Run 2. If early user reviews and numbers continue, Shepherd is hopeful the second release can become as big as the original, even as his own company avoids rapid growth.įor a franchise with long-term relevance, Rovio’s birds may be the safer bet. Still the new game looks noticeably more lush and grown-up than its predecessor while retaining the formula that made the first one such a surprise hit. Its endless course game play is perhaps not best suited for the easily distracted or frustrated (trust me). Playing the games side by side, it’s clear that the new game will please old fans while perhaps bringing in new ones. But the original game’s engine could only allow for so much tweaking. Players of the new game can enjoy bigger and more detailed environments, as well as a broader range of obstacles and power-ups to use. While trailing the Angry Birds franchise, the original game was downloaded over 2.5 million times on Christmas Day, and Imangi periodically updated that title. Shepherd insists Temple Run 2 is not simply a play to cash in on the team's earlier mega-hit. Temple Run has its own games, apparel and comics. Partnerships like the Temple Run: Brave with Disney should keep money flowing in, as well as a move into arcade machines and games for chains like Dave & Buster’s and Chuck E. More lucratively, the studio has also gone the route of Rovio and ‘Cut the Rope’ maker ZeptoLab by looking to form corporate partnerships and merchandise its franchise's characters and style of game play. Still, that's not an obscene amount when one considers the massive scale of the game's user base.įor Temple Run 2, Shephered says Imangi will actually make more money by sticking to the 'freemium' model. The original Temple Run has generated over $1 million in revenue, much of that from after Imangi switched to a free-to-play model that cashes in only when users purchase character and game play upgrades. So how much money does having one of the most popular games in smartphone history get you? That depends on your perspective. Through his humility, you can still hear the pride in Shepherd's voice when he discusses his game's success. (Incidentally, Shepherd says there’s actually more game developer talent in Raleigh than in the nation’s capital anyway). The couple works from a home office, and when they moved following their first game's success, it was to Raleigh, North Carolina, to start a family. Shepherd and Luckyanova have hired support, marketing, and public relations help, but for the game design itself they simply hired several friends from the independent developer community to work part time on the art and programming. It took more than two people to build Temple Run 2, but probably not as many as you’d think. “We are programmers at heart, and we love writing the game.” “We could just grow the team drastically to 20 or 30 people, but we like being small,” he says. The team hasn’t grown much since then, by the founders' design. The pair had already released games before like ‘Harbor Master,’ but Temple Run unlocked scale on a whole new level. Shepherd says they quickly had to hire a staffer just to handle ballooning customer support.
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